Inferno of the Living
Charming & Open
When you speak frankly with someone, you can ask their player a question from the list below. They must answer it truthfully, then they may ask you a question from the list (which you must answer truthfully):
A Port in the Storm
When you return to a civilized settlement you’ve visited before, tell the GM when you were last here. They’ll tell you how it’s changed since then. Additionally, at your option, name a person you met here or something you left behind.
You’ve travelled the wide world over. When you arrive someplace, ask the GM about any important traditions, rituals, and so on, they’ll tell you what you need to know.
Choose a type of person — perhaps an occupation, rank, or other social role. You have a costume that allows you to disguise yourself as this kind of person — all you need do is don the clothes. Your actions might give you away, but your clothes and mannerisms will not. Each time you level up, choose another type of person that you can disguise yourself as.
Kalypso is a changeling. Her heritage moves are:
- Assume another humanoid shape
- Use another’s identity to advantage
- Touch another’s mind
Good: Leave a place in a better condition than it was in when you arrived.
- Knife (hand, 1 weight)
- Adventuring gear (5 uses, 1 weight)
- Antitoxin and bandages (3 uses, slow)
- Secret map
- Schrödinger’s Costume (1 weight)
As an adventurer, Kalypso can have up to five bonds at a time.
Art by Evgeny Tumanis.