Inferno of the Living
These moves come from Dungeon World by Sage LaTorra & Adam Koebel.
When you’re dying, roll +nothing: on a 10+, you’ve cheated Death — you’re in a bad spot but you’re still alive; on a 7–9, Death himself will offer you a bargain — take it and stabilize or refuse and pass beyond the Black Gates into whatever fate awaits you; on a 6-, your fate is sealed. and you’ll cross the threshold soon. The GM will tell you when.
When you make a move while carrying weight, you may be encumbered. If your weight carried…
End of Session
When you reach the end of a session, choose one bond that you feel is resolved, ask the player of the character you have the bond with if they agree; if they do, mark XP and write a new bond with whomever you wish.
Then, if you fulfilled your alignment at least once this session, mark XP.
Then, answer these questions together:
For each “yes,”everyone marks XP.
When you return triumphant and throw a big party, spend 100 coins and roll +1 for every extra 100 coins spent: on a 10+, choose 3; on a 7–9, choose 1; on a 6-, choose one, but things get out of hand (ask the GM how).
When you go to buy something, you can buy it at market price if it’s readily available. If it’s something special, roll +CHA: on a 10+, you find it, at a fair price; on a 7–9, you’ll have to pay more, jump through some hoops, or settle for something that’s not exactly what you wanted (ask the GM which).
When you do nothing but rest in comfort and safety, after a day of rest you recover all your HP. After three days of rest you remove one debility of your choice. If you’re under the care of a healer, you heal a debility for every two days of rest instead.
When you return to a civilized place in which you’ve caused trouble before, roll +CHA: on a 10+, word has spread of your deeds and everyone recognizes you; on a 7–9, as above, and the GM chooses a complication:
When you spend your leisure time in study, meditation, or hard practice, you gain preparation. If you prepare for a week or more, take 1 preparation. If you prepare for a month or longer, take 3 instead. When your preparation pays off, spend 1 preparation for +1 to any roll. You can only spend one preparation per roll.