Criminal Moves

Criminal Moves

When you prepare for a heist or con, say what you do and roll…

  • …+DEX if you sneak around
  • …+CON if you stake out a place or person
  • …+INT if you plan contingencies

On a 10+ hold 1 planning. On a 7-9, choose: either hold 1 planning and the GM makes a move as hard as he likes, or hold nothing.

When you pull off a heist or con, roll +planning. On a 10+ hold 3. On a 7-9 hold 1. Spend your hold 1-for-1 to tell us how this is all going according to plan (with flashbacks, if necessary).

Criminal Moves

Inferno of the Living Jason