Izthri Rax Toxit

Rax Eetrax Monk

Description:
  • Strength
    8
    Weak
    -1
    Str
    -1
  • Dexterity
    12
    Shaky
    -1
    Dex
    +0
  • Constitution
    16
    Sick
    -1
    Con
    +2
  • Intelligence
    9
    Stunned
    -1
    Int
    +0
  • Wisdom
    13
    Confused
    -1
    Wis
    +1
  • Charisma
    15
    Scarred
    -1
    Cha
    +1
Damage
d4
Armor
0
HP
22/22

Moves

Bind
When you call upon the fundamental force within yourself, if you are touching two objects no heavier than yourself, roll +CON. On a hit, the objects are attracted to each other like Newton’s apple to the ground. On a 10+ also choose two options from the list below. On a 7-9 choose one:

  • There are no adverse side effects.
  • The bond lasts until you choose to break it.
  • You are able to weaken the bond without breaking it.

Vox Arcanus
When you perform a magnificent song, choose an ally and one effect:

  • Their mind is shaken clear of one enchantment.
  • They get +1d4 forward to damage.
  • They get +2 instead of +1 the next time they receive aid.
  • They heal 1d8 damage.

Then roll +CHA. On a hit, your ally gets the selected effect, but on a 7-9 you also draw unwanted attention or your magic reverberates to other targets, affecting them as well, GM’s choice.

Fight with Honor
When you enter a fight, roll +CON. On a 10+ hold 3 chi. On a 7-9 hold 2 chi. On a miss, hold 1 chi anyway, but your enemies already have the drop on you. Spend chi during the fight to achieve one of the following effects:

  • Block a blow meant for you or someone else (take half damage)
  • Break free from bonds or other confinement
  • Cross the distance between yourself and a foe, bypassing
all obstacles
  • Deal your damage to a foe within reach
  • Leap over or across a physical distance

You lose any remaining chi once the fight is over.

Fists of Fury
You are never unarmed. Your body, and each of your limbs, is a weapon (hand, 0 weight) just as good as any other.

Species

Izthri Rax Toxit is a Mantid. Her heritage moves are:

  • Jump on prey
  • Observe and bide time
  • Snatch someone up

Alignment

Good: Use magic to directly aid another.

Gear

  • Scroll of Honor
  • Adventuring gear (5 uses, 1 weight)
  • Incense (6 uses, 1 weight)
  • Clothes (1 weight)

Load: 3/7
Coins: 47

Bonds

As a magician, Izthri can have up to three bonds at a time.

  • Kalypso seems suitably impressed by my powers. I just can’t help showing off in front of them.
  • I once used my magic to bond Shae’s splintered arm to his body so they could heal.
  • I sang of the horrors of Jigōku and the Princess’s bodyguard Ushitōrai long before I met him in person.
Bio:

Izthri Rax Toxit

Inferno of the Living heatheryilmaz